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Betking Codes and Meaning

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Betking Codes and Meaning

Unless you have plans to lose your bet for today or this week, you need to know, almost, if not all, Betking codes and meaning.

Explanation of Betking Betting Codes And Meaning

1: This selections means you are placing your bet on the home team to win the game in a football match.

2: This means you are placing your bet on the away team to win the game in a football match.

X: As for this, it means you a placing your bet on the match finishing as a draw.

1XDC: This means you are placing your bet on either of two outcomes. It means that the home team will win the match or that the match will end in a draw. This code or selection is also called Double Chance. On other betting sites, you will see this code as probably just written as 1X.

X2DC: With this, you are predicting that the away team will either win the match or the match will end in a draw. This is also called Double Chance for the away team. It can be written as X2 on other betting sites.

12DC: You are placing your bet on either of the two teams winning the match. If the match ends in a draw, you lose your money. This is also called double chance for both teams. You might see it written as 12 on other betting sites.

OV0.5 or OVER 0.5: This code means you are placing your bet that there will be at least one goal scored before the match ends. If the match ends 1-0 to either of the teams, or more than one goal is scored in the game, you win the bet.

OV1.5 or OVER 1.5: You are placing a bet on the match that both teams will score at least two goals combined or simply put, you are predicting that there will be two or more goals in the game.

OV2.5 or OVER 2.5: You are predicting that there will be more than two goals scored by the time the match ends. So for your prediction to win you some cash, there have to be at least three goals combined by the end of the match.

OV3.5 or OVER 3.5: You are simply placing your bet on the two teams to score a minimum of four goals combined by the time the match ends.

UN0.5: It means you are predicting a stalemate i.e. no goal will be scored in the match. The game has to end 0-0 for your prediction to win you some cash.

UN1.5 or UNDER 1.5: You are predicting that there will be less than two goals or a maximum of one goal scored in the match. For you to be correct, the game has to end 1-nil or 0-0.

UN2.5 or UNDER 2.5: You are placing your bet on a match that there will be less than three goals scored by the two teams combined by the end of the match. That is a maximum of two goals combined or less by the end of the match.

UN3.5 or UNDER 3.5: This bet means that there will be less than four goals scored by the two teams combined by the end of the match. That is three goals combined or less by the end of the match.

XHT: Your bet is that the first half of the game will end in a draw. So in this case, even if the outcome of the match is a win for either team, as long as the first half ends in a draw, you win.

1HT: You are placing your bet on the home team to win the first half of the game even if they end up losing the match at the final whistle.

2HT: Predicting that the away team will win the first half of the match even if they don’t win the game at the final whistle.

XST: That both teams will play a draw in the second half of the game regardless of the outcome of the first half. This code simply takes into account what happens in the second half of the game.

1ST: This code means the home team will win the second half of the game even if they end up losing the game at the final whistle. You are only predicting the actions in the second half of the game.

2ST: The away team will win the second half of the game even if they end up losing the game at the final whistle.

GG: You are predicting that both teams will score against each other in the game: You can also see the code as BTS.

NG: Means that both teams will not score against each other in the game for you to win, the match as to end 1-0 or 2-0 etc. or 0-1 or 0-2 etc.

1H (HANDICAP 1:0): This means the home team will be given a goal ahead of the game i.e. the home team is leading 1-0 before the game starts.

2H (HANDICAP 0:1): You are saying the away team will be given a goal ahead of the game i.e. the away team is leading 0-1 before the game starts.

HS: You are predicting that the home team will score at least one goal in the game.

HNS: You are saying that the home team will not score any goal in the game.

AS: The code means that the away team will score at least one goal in the game.

ANS: Here, you want are predicting that the away team will not score any goal in the game.

1GG: With this code, your bet is on the home team to win the match and also that both teams will score against each other in the game.

2GG: Your bet is on the away team to win the match and also that both teams will score against each other in the game.

OV1.5 HT: You are predicting that before the first half ends, there will be at least two goals scored.

UN1.5 HT: This code predicts that there will be less than two goals scored in the first half of the game.

OV2.5 HT: You are saying that before the first half ends, there will be at least three goals scored.

UN2.5 HT: This one means that there will be less than three goals scored in the second half of the game.

OV ST 1.5: As for this code, you are predicting that there will be at least two goals scored in the second half of the game.

UN ST 1.5: This code predicts that there will be less than two goals scored in the second half of the game.

1-2GOALS: You are predicting that there will be at least one goal scored in the game and at most two goals scored by the end of the game.

1-3 GOALS: There will be at least one goal scored in the game and at most three goals scored by the end of the game.

You can apply the above explanation to codes 1-4 GOALS, 1-5 GOALS, 1-6 GOALS, 2-3 GOALS, 2-4 GOALS, 2-5 GOALS, 2-6 GOALS, 3-4 GOALS, 3-5 GOALS AND 3-6 GOALS.

HALF-TIME MORE GOALS: With this code, it means that more goals will be scored in the first half of the game than in the second half.

NO HALF-TIME GOALS: You are predicting that there will be no goals scored in the first half of the game.

SECOND HALF MORE GOALS: This code implies that there will be more goals scored in the second half of the game than in the first half of the game.

HOME OV1.5: It means that you are staking your money on the home team scoring a minimum of two goals or more before the match ends.

HOME UN1.5: This is you saying that the home team will not score up to two goals in the game. If the home team scores two goals or more, you lose.

AWAY OV1.5: Playing this code means that you are staking your money on the away team scoring a minimum of two goals or more before the match ends.

AWAY UN1.5: This means the away team will not score up to two goals by the end of the match irrespective of the outcome. If the away team scores two or more goals, you lose

HOME OV0.5: Your bet is on the home team to score at least one gone before the end of the match even if they don’t win the match.

HOME UN0.5: You are predicting that the home team will not score up to one goal in the game. This simply means they will not score at all.

AWAY OV0.5: Your bet is on the away team to score at least one gone before the end of the match. This is straightforward.

HT/ST/ 1/1: This code is that the home team will win both the first half and the second half of the match. For you to win, the home team must be leading at halftime. And when they resume the second half, they must also play a win in the second half. For example, if they win the first half 2-1, they must also win the second half separately like 1-0 or 2-1 etc. for you to win.

HT/ST/1/X: This means the home team will win the first half and draw the second half of the match. For you to win, you need both the results of the two halves to go your way. If you predict only one half correctly, you lose.

HT/ST/1/2: You are saying the home team will win the first half of the game and that the away team will win the second half of the game. For you to win, the actions of each half of the game are viewed separately and the result for each of the halves must be in favour of your prediction.

HT/ST/X/1: You are placing your bet on the first-half ending in a draw and the home team winning the second half of the match. For you to win, you need both the results of the two halves to go your way.

HT/ST/X/X: When you play this code, you are predicting that each half of the game will end in a draw.

HT/ST/X/2: You are placing your bet on the first-half ending in a draw and the away team winning the second half of the match. For you to win, you need both the results of the two halves to go your way.

HT/ST/2/1: You are saying that the away team will win the first half of the game and that the home team will win the second half of the game. For you to win, the actions of each half of the game are viewed separately and the result for each of the halves must be in favour of your prediction.

HT/ST/2/X: Your bet is on the away team to win the first half and draw the second half of the match. For you to win, you need both the results of the two halves to go your way. If you predict only one half correctly, you lose.

HT/ST/2/2: This code is for the away team to win both the first half and the second half of the match. For you to win, the away team must be leading at halftime. And when they resume the second half, they must also play a win in the second half. For example, if they win the first half 1-2, they must also win the second half separately like 0-1 or 1-2 etc. for you to win.

ODD: You are predicting that the sum of the scoreline at the end of the match will be an odd number. For example, if the match ends 3-2, the sum of the scoreline is 5 an odd number, so your prediction wins. But if the match ends with a scoreline like 3-3, the sum will be 6 which is an even number, so you lose.

EVEN: You are saying that the sum of the scoreline at the end of the game will be an even number. For example, you will need the match to end with a scoreline like 3-3 where the resulting sum will be 6 to win in this case.

ODD HT: Almost similar to ODD but is different from ODD in that your prediction is for the scoreline of the first half of the game i.e. the sum of the scoreline at the end of the first half must be equal to an odd number.

EVEN HT: This code implies that the sum of the scoreline at the end of the first half will be equal to an even number.

ODD ST: Here, the sum of the second-half scoreline will be an odd number. Or to put it in a simpler way, the total number of goals scored in the second half will be an odd number. You are placing your bet just on an event taking place in the second half.

EVEN ST: This code means you are predicting that the total number of goals that will be scored in the second half will be an even number.

GG HT: Your bet is on both teams to score each other in the first half of the match.

NG HT: This means both teams will not score against each other in the first half. If only one of the teams scores against the other, you win the bet. As long as both of them don’t score in the first half you win.

GG ST: This code means that you are placing your bet on both of the teams to score each other in the second half of the match.

NG ST: It means both teams will not score each other in the second half of the game. For you to win this bet, only one team should score the other in the second half of the game.

1 OR GG: Your bet is on the home team to win the game or it means that both teams will score against each other in the match. This is a double chance bet where you win if the home team wins the game or you still win even if they lose or draw but both teams score in the match.

1 OR NG: Your bet is on the home team to win the game or it means that both teams will not score against each other. Also, a double chance bet, where you win if the home teams win by any scoreline or you still win if they don’t win and the away team wins but the home team did not score.

2 OR GG: Your bet is on the away team to win the game or it means that both teams will score against each other in the match. This is a double chance bet where you win if the away team wins the game or you still win even if they lose or draw but both teams score in the match.

X OR GG: With this code, you are predicting that the match will end in a draw or both teams will score against each other.

X AND NG: You are saying that the match will end in a draw or that both teams will not score against each other i.e. either the match ends in a draw or either of the two teams winning without the other team scoring.

X AND GG: It simply means the match will end in a draw and both teams will score against each other.

X AND NG: This code simply means the match will end in a draw and both teams will not score against each other. The only result you should expect to win is 0-0.

1XHT: Your bet is on the home team to win the first half of the match or that the first half ends in a draw.

12HT: You are predicting either the home team or the away team will win the first half of the game.

X2HT: Your bet is on the away team to win the first half of the match or that the first half ends in a draw.

1XST: Your bet means the home team will win the second half of the match or that the result of the second half will be a draw.

12ST: You are predicting either the home team or the away team will win the second half of the game. Your focus is only on the second-half action.

X2ST: Your bet is on the away team to win the second half of the match or that the second half ends in a draw.

12 AND GG: Any of the teams will win the game and both teams will score against each other.

1X AND GG: The home team to win or draw the game and also that both teams will score against each other. For example, the home team can win the game 2-1 0r 3-2 or draw the game 1-1 or 2-2 etc. for you to win.

1X AND NG: Home team will win or draw the game but both teams will not score each against each other. That is for you to win the home team has to win 1-0 or 2-0 etc. or draw the game 0-0. The away team must not score.

X2 AND GG: Placing your bet on the away team to win or draw the game and both teams will score each other. For you to win, the away team has to win 1-3 or 1-3 or 2-3 etc. or draw 1-1 or 2-2 etc.

X2 AND NG: Away team will win or draw the game but both teams will not score each against each other. For you to win the bet, the away team has to win 0-1 or 0-2 etc. or draw the game 0-0. The home team must not score.

This article was updated 2 months ago

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